Microsoft have taken aim at Sony, stating that 360 exclusives focus on quality, and not quantity. In a recent interview with GameInformer (via GI.biz), Phil Spencer, corporate vice president of Microsoft Studios sought to explain strategy regarding console exclusives.
“It’s about quality and impact, not number of releases in a year. Creating core IP, as many first-and third-parties have seen over the years, isn’t an easy thing. I went through the process of creating Gears with Epic and I know the sweat, time, and effort that went into it.”
Spencer then took his shot at Sony, stating that Microsoft’s plan was not to remaster old franchises via HD rereleases.
“They’ve done a great job at selling old franchises with HD remakes,” he said, noting that despite the success of Halo: Anniversary, Microsoft had no intention of selling gamers something they’d already played. He went on to mention some unannounced projects with no partners.
“So it will continue to be something that we focus on with new partners like Crytek and new people that aren’t announced yet. We do think that it’s fundamental that core gamers look at 360 as the place they want to play games.”