Speaking at the Game Developers Conference, Assassin’s Creed III’s new Creative Director Alex Hutchinson told an audience that the game’s story would take place over a 30 year period, beginning before the American Revolution and ending after the Revolution. He also stated that the team have aimed to return to go back to basics with the next installment of Ubisoft’s marquee franchise.
“I think one of the joys of having a new character and a new universe is that we can strip it back and we can go back to basics. I think that there’s an element in the Ezio trilogy… I think it’s very hard when you have a story that’s going from game to game to game, that’s relatively consistent, to remove things. It doesn’t make sense to people logically that in the second game they would lose something that they had, fictionally, hours before, so we’ve had a problem with mechanics that weren’t as tight as perhaps they could have been.”
It is a frank and honest admission, one that will go a long way to restoring the wavering faith of some franchise fans. He described Assassin’s Creed II as “a hugely complicated game, one with many different features”. He also acknowledged that “getting people up to speed as quickly as possible is a big challenge.”
“We know we have a learning curve, we know we need to introduce a lot of new mechanics, so what we looked at was reducing the time to assassinate. In AC3, we promise you that within 30 seconds of putting the disc in the tray, you will in fact be assassinating someone. That’s a promise.”
A bold claim, one that many gamers will put to the ultimate test come October 31st when the game launches globally for Xbox 360 and other platforms.
In his talk, Hutchinson went on to address the apparent fears that the lack of built-up cities would be too much of a departure for the series. In a move to reassure the franchise faithful, he made another promise:
“If you’re a fan, I’m sure you’ve read the boards where people are saying there’s not enough epic buildings to climb, and it’s true that we’ve moved from the stone structures of Europe to less epic buildings in America – although I promise there are plenty of churches to climb. But what we still have is this opportunity to lean into history, and what we want to deliver to players this time is not just climbing a historical landmark, but visiting a historical event – being in New York while the city burns, or ultimately being at Valley Forge while George Washington is camped there.”
He also made reference to the new setting, and the weather system in place, powered by the new AnvilNext engne, which Ubisoft have built from the ground up. “This was a period in time where if you didn’t plan for winter, you were going to die. So we built an entirely new snow system that we think is pretty exciting.” he said.
Assassin’s Creed III, is due to arrive on October 31st 2012 for Xbox 360, PS3 and PC. XGZ will have continued coverage of Assassin’s Creed III all this month.
[Source: GDC via Eurogamer]